Arcane Incrementalistv0.7.0

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Forbidden Knowledge: Sanity:


  • v0.7.0 - Responsive mobile styling; menu moved below room
  • v0.6.0 - Added Foci, new design with menu on right, Info tab
  • v0.5.1 - Bug fixes
  • v0.5.0 - Ludum Dare 37 release: Conjure (8 monsters), Grimoires


Handcrafted by Luke @ Deathray Games
Originally created in 2016 for Ludum Dare 37, a 72-hour game jam, with the theme of One Room.

Uses the RocketBoots web game kit, jQuery, Lodash, Mustache, Google Fonts, and a few images from Wikimedia Commons. Everything else is original and © 2016-2023.

Code is open source, released under the MIT license, and available on GitHub. Artwork is licensed under the Creative Commons BY-SA-4.0 license: Creative Commons License BY-SA.


Recommended music to listen to while playing: Divider


Using mystical evocation you can call spirits and demons into the physical realm and bind them within your magic circle. More powerful entities will provide more forbidden knowledge, but will increase your chance of madness.

    Books for saving knowledge are essential to all professional magicians.